Rogue Squadron
Chat Missions

09-Apr-2005: Operation Orion's Heart

07-Feb-2004: Operation Milk Run

23-Aug-2003: Operation Lights Out

16-Aug-2003: Operation Advantage

09-Aug-2003: Emergency Mission Poseidon

28-Jul-2003: Operation Sky Base

26-Jul-2003: Operation Moonwalk

12-Jul-2003: Operation Forced Recovery

28-Jun-2003: Operation Rebel Supply

24-Apr-2003: Operation Desert Moon

15-Mar-2003: Operation Dark Corner

01-Mar-2003: Operation Prevailing Eagle

01-Feb-2003: Operation Forged Dagger

25-Jan-2003: Operation Intriguing Aspect

18-Jan-2003: Operation Red Dawn

11-Jan-2003: Operation Blue Glory

16-Nov-2002: Operation Frozen Horizon

23-Aug-2002: Operation Omega

09-Aug-2002: Operation Desert Strike II

02-Aug-2002: Operation Black Dragon

26-Jul-2002: Operation Julio

22-Jul-2002: Operation Holdout

08-Jul-2002: Operation Jericho

15-Jun-2002: Training Mission

09-Jun-2002: Operation Desert Strike

"X-Wing: Alliance" Missions

03-Aug-2002: Escort Nemhain

27-Jul-2002: Defend Farpoint

20-Apr-2002: Save Intel's Ass

13-Apr-2002: TRAP!

Training Mission

Mission Leader: Anton "Viper" Moore

Mission Classification: Sierra Charlie II Training

Mission Transcript: Unavailable

Briefing:
Intelligence has located a small Goa'uld listening post on P2X-9158, better known as Alpha Centauri. The post has a small staff of ten. This has been confirmed by low altitude reconnaissance flights over the planet by members of Talon Squadron.

This post must be neutralized.

Alpha Centauri is heavily forested, and the listening post is located in a large clearing 1.5 kilometres southeast of the gate.

We expect to encounter at least one patrol in the forest near the gate, and another one once we reach the listening post's defensive perimeter.

After any defending Goa'uld forces have been dealt with, we will proceed to plant Nergon 14 charges to level the compound so it cannot be used again.

Personnel:
Anton "Viper" Moore

Injuries to Personnel/Equipment:
None.

Report:
For a mission comprised of a green assault team, they did remarkably well. Of course we didn't start on time, we never do. So after Nick got finished eating we started up.

Coup was still mourning over the fact that Nick wouldn't let him have an AT-AT, and of course compensated with as much explosives as he could carry.

Once through the gate, we found a large statue that we could not identify. Please remember this, I'll be referring back to it later.

After a bit of discussion about the statue, we located a Jaffa patrol heading toward the gate along a well-beaten path. After receiving permission, Coup and I planted mines and explosives along the path. Coup went a little overboard with his and the end result was a really nasty scene. I wont go into details.

After the great fireworks show, we headed off to the listening post. We made it about halfway when an unexpected glider buzzed us. After much deliberation on the subject, we decided Acid screwed up the intel. At this point, Piquo joined us.

We split into two teams; Nick, Coup, and Piquo would assault the suspected hangers while Padme, Glantry, and I would create a diversion and attempt to eliminate the post's defences.

After a heated battle, I tossed out 3 Nergon 14 charges and Coup had already rigged the hanger to blow with enough explosive to take out half the compound.

We retreated back to the trees and watched the place explode. I spoiled everyone's fun by shooting the last Jaffa, who was on fire. We went back and checked the place out, blew up the last few structures remaining, and booby-trapped the place just for fun.

While trying to figure out how best to blow it up, Coup and Glantry found something weird about the statue.

We investigated, then blew the outer layer of stone off the thing and found some sort of device. We sent back for a repulsorlift sled and when it arrived, we blew the statue's base out from under it, toppling it onto the sled.

We then all proceeded through the gate.

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